Production-proven CPU & GPU rendering for animation and visual effects for film, television and virtual reality. V-Ray 3.6 for Maya brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.
Chaos Group’s V-Ray won a sci-tech Academy Award in 2017 for its role in bringing realistic CGI to the big screen.
See what’s new in V-Ray 3.6 for Maya
- Hybrid Rendering: V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
- Full Light Select render element: Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
- Cryptomatte: Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.
- NVIDIA NVLink: Supports shared GPU memory across NVLink compatible graphics cards.
- MDL Materials: NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.
Viewport 2.0 improvements: V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.